YotaLand
Offline 157.85.86.129:25914 checked 39d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does YotaLand rank against other Rust servers?
Over the past week it ranks #15,490 for player hours, which puts YotaLand in the top 70% of all ranked servers.
How busy is YotaLand?
At this count YotaLand is offline, with its last sighting 39 days 8 hours ago.
Tags
What do the server tags on YotaLand mean?
The game's server browser reads the tags YotaLand publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include YotaLand?
On Rust Population, YotaLand is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on YotaLand?
Its rhythm cannot be told yet: too few of YotaLand's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 54 days 11 hours ago the current world was made.
Settings
Which map does YotaLand run?
YotaLand uses a map the game generates, procedural, at size 3,500 with seed 1. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on YotaLand?
The name tells you nothing about gather rates: YotaLand states none. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does YotaLand run?
On Linux, YotaLand runs Rust network protocol 2633 and build 163794. The protocol must match for you to join, and Steam updates it for you.
Is YotaLand online, and how reliable is it?
We last saw YotaLand 39 days 8 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is YotaLand located?
No region is published by YotaLand. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 157.85.86.129:25914.
Getting in
How do I join YotaLand?
Either enter client.connect 157.85.86.129:25914 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.