VoltMoto
Offline 157.85.86.217:26464 checked 14d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 13:36 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does VoltMoto rank against other Rust servers?
Over the past week it ranks #15,366 for player hours, which puts VoltMoto in the top 71% of all ranked servers.
How busy is VoltMoto?
We have no live count for VoltMoto right now. It was last seen 14 days 16 hours ago.
Tags
What do the server tags on VoltMoto mean?
The game's server browser reads the tags VoltMoto publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): You can join up to 40 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include VoltMoto?
These Rust Population lists include VoltMoto: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on VoltMoto?
Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on VoltMoto?
Too few wipes are on record for VoltMoto to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 27 days 14 hours ago, that is how long the current world has stood.
Map and rules
Which map does VoltMoto run?
A procedural map of size 1,500 from seed 50000, generated by the game, is in use on VoltMoto. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on VoltMoto?
Nothing in VoltMoto's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does VoltMoto run?
On Linux, VoltMoto runs Rust network protocol 2633 and build 165217. Your game needs the same protocol to join; Steam takes care of updating it.
Is VoltMoto online, and how reliable is it?
Offline at the moment, VoltMoto was last seen 14 days 16 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 30 September 2026.
Where is VoltMoto located?
A region is not published by VoltMoto. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 157.85.86.217:26464.
Getting in
How do I join VoltMoto?
Either enter client.connect 157.85.86.217:26464 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.