The BushWacksSwamp
Online 157.85.86.231:28015 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:32 UTC FW25d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does The BushWacksSwamp rank against other Rust servers?
By player hours over the last seven days, The BushWacksSwamp places at #5,527, within the top 25% of ranked servers.
How busy is The BushWacksSwamp?
The count reads 0 players on The BushWacksSwamp, which has 20 slots. Seven days of counting give an average of 0 players and a peak of 1. In the last 48 hours the peak hour came at 23:00 UTC, averaging 1 players.
Tags
What do the server tags on The BushWacksSwamp mean?
What the game's server browser reads from The BushWacksSwamp is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): 20 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include The BushWacksSwamp?
On Rust Population, The BushWacksSwamp is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on The BushWacksSwamp?
Averaged over recent wipes, 2 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on The BushWacksSwamp?
Once a month The BushWacksSwamp wipes, and that is with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 25 days 23 hours ago, that is how long the current world has stood.
Settings
Which map does The BushWacksSwamp run?
The map on The BushWacksSwamp is procedural, made by the game at size 4,250 from seed 1427009932. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on The BushWacksSwamp?
Nothing in The BushWacksSwamp's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does The BushWacksSwamp run?
On Linux, The BushWacksSwamp runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does The BushWacksSwamp run smoothly?
The last 48 hours saw an average of 93 server fps, with 75 as the lowest. Entities peaked at 109,585, including buildings, deployables and everything else. The highest memory usage was 5,579 MB. What players experience as lag comes from low fps and a rising entity count.
Is The BushWacksSwamp online, and how reliable is it?
The BushWacksSwamp is up and running at the moment. About 28 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 13 September 2026, Rust Population saw it for the first time.
Where is The BushWacksSwamp located?
Nothing published by The BushWacksSwamp states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 157.85.86.231:28015.
Getting in
How do I join The BushWacksSwamp?
Open the console with F1 in Rust and enter client.connect 157.85.86.231:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.