myserver1
Online 157.85.86.75:23974 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:40 UTC FW26d ago | 2 | – | running | 0 |
| Thu 1 Oct, 01:31 UTC26d ago | 2 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does myserver1 rank against other Rust servers?
The last seven days of player hours place myserver1 at #9,092, within the top 41% of all ranked servers.
How busy is myserver1?
Of its 4 slots, myserver1 is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 2.
Lists and tags
What do the server tags on myserver1 mean?
These are the tags myserver1 publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include myserver1?
On Rust Population, myserver1 is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on myserver1?
Averaged over recent wipes, 2 players were counted at the busiest point. The crowd on the latest wipe peaked 2 hours in.
What is the wipe schedule on myserver1?
Too few wipes are on record for myserver1 to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 26 days 2 hours ago the current world was made.
Settings
Which map does myserver1 run?
myserver1 uses a map the game generates, procedural, at size 4,000 with seed 1374978814. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on myserver1?
Nothing in myserver1's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does myserver1 run?
The setup is Rust network protocol 2635 and build 167781 on Linux for myserver1. Your game needs the same protocol to join; Steam takes care of updating it.
Does myserver1 run smoothly?
The last 48 hours saw an average of 105 server fps, with 77 as the lowest. Entities peaked at 90,326, including buildings, deployables and everything else. Up to 5,689 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is myserver1 online, and how reliable is it?
myserver1 is up and running at the moment. About 4 days 3 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is myserver1 located?
A region is not published by myserver1. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 157.85.86.75:23974.
Getting in
How do I join myserver1?
To connect directly, open Rust's console with F1 and type client.connect 157.85.86.75:23974; or press Launch Rust on this page and Steam opens Rust and joins for you.