Rust PopulationField survey · Rust servers
Observing 32,604 players 11,658 servers 2,794 with someone on 75 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 7,250habitat unknownfirst seen 23 Oct 2026

IRAQI

Online 157.85.87.216:23419 checked 10m ago

moddedoxide

Measurements

Players now
0/ 40
0% full
7-day average
0
peak 2
Rank
#7,250
top 33%
Last wipe
19h ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeakWipe
00.511.5208:0012:0015:0020:0023:0003:00Wiped Wed 28 Oct, 08:31 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
05010015020008:0012:0015:0020:0023:0003:00Wiped Wed 28 Oct, 08:31 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.3 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctFri 23 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 08:31 UTC19h ago – – running 0
Sat 24 Oct, 08:35 UTC4d ago 2 halved by day 2 4 days 0
Fri 23 Oct, 18:45 UTC5d ago 2 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does IRAQI rank against other Rust servers?

Over the past week it ranks #7,250 for player hours, which puts IRAQI in the top 33% of all ranked servers.

How busy is IRAQI?

Of its 40 slots, IRAQI is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 2. The busiest hour in the last 48 was 11:00 UTC, when an average of 2 players were on.

Tags

What do the server tags on IRAQI mean?

These are the tags IRAQI publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): You can join up to 40 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include IRAQI?

On Rust Population, IRAQI is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Wipe schedule

What does wipe day look like on IRAQI?

Averaged over recent wipes, 2 players were counted at the busiest point. Peak came 8 hours into the latest wipe. In 0% of recent wipes, half the peak was held until the next wipe. The crowd dropped below half by day 2 when it did not hold.

What is the wipe schedule on IRAQI?

No next wipe can be predicted for IRAQI, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 19 hours ago, that is how long the current world has stood.

Settings

Which map does IRAQI run?

The map on IRAQI is procedural, made by the game at size 3,500 from seed 1862422565. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on IRAQI?

No gather rate appears in the name of IRAQI. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does IRAQI run?

On Linux, IRAQI runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.

Does IRAQI run smoothly?

In the last 48 hours, it averaged 115 server fps, with a low of 89. Entities peaked at 69,085, including buildings, deployables and everything else. The highest memory usage was 3,676 MB. What players experience as lag comes from low fps and a rising entity count.

Is IRAQI online, and how reliable is it?

Right now, IRAQI is online. Judging by the uptime it reports, the last restart was about 17 hours ago. It was up 60% of the time over the last 5 full days, 72 out of 120 hours. The first sighting by Rust Population was on 23 October 2026.

Where is IRAQI located?

No region is published by IRAQI. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 157.85.87.216:23419.

Getting in

How do I join IRAQI?

Open the console with F1 in Rust and enter client.connect 157.85.87.216:23419. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players You can join up to 40 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.