WildHunt
Online 157.85.87.37:28138 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers, and #569 of the quad servers (top 69%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 21:56 UTC6d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does WildHunt rank against other Rust servers?
By player hours over the last seven days, WildHunt places at #12,695, within the top 57% of ranked servers. It places #569 among servers of the quad kind.
How busy is WildHunt?
Of its 40 slots, WildHunt is using 0 right now. We counted an average of 0 players in the past week, with 1 at the busiest.
Tags
What do the server tags on WildHunt mean?
What the game's server browser reads from WildHunt is this set of tags: gmsoftcore (Game mode): The ruleset is softcore, which is easier; mp40 (Max players): 40 slots are available; ts4 (Group limit): The team limit is 4; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include WildHunt?
These Rust Population lists include WildHunt: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
Wipe schedule
What does wipe day look like on WildHunt?
Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 1 hours in.
What is the wipe schedule on WildHunt?
Too few wipes are on record for WildHunt to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 6 days 22 hours ago.
Map and rules
Which map does WildHunt run?
A procedural map of size 2,500 from seed 50000, generated by the game, is in use on WildHunt. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on WildHunt?
No gather rate appears in the name of WildHunt. A group can hold 4 players at most (quad). This server runs softcore, Facepunch's lighter mode, where some loot is kept. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does WildHunt run?
Rust network protocol 2635 and build 168909 on Linux is what WildHunt uses. Steam updates your game automatically, but you need the same protocol to join.
Does WildHunt run smoothly?
The last 48 hours saw an average of 229 server fps, with 199 as the lowest. Up to 30,071 entities were present, counting buildings, deployables and everything else. The highest memory usage was 3,891 MB. What players experience as lag comes from low fps and a rising entity count.
Is WildHunt online, and how reliable is it?
You will find WildHunt online now. About 3 days 18 hours ago, it restarted, according to its uptime. Over the last 6 full days, 144 of 144 hours were online, or 100%. On 21 October 2026, Rust Population saw it for the first time.
Where is WildHunt located?
No region is published by WildHunt. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 157.85.87.37:28138.
Getting in
How do I join WildHunt?
Either enter client.connect 157.85.87.37:28138 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.