ViperVille
Online 157.85.87.39:27082 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:43 UTC FW27d ago | 2 | – | running | 0 |
| Sat 26 Sep, 16:42 UTC32d ago | 2 | held half | 5.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does ViperVille rank against other Rust servers?
The last seven days of player hours place ViperVille at #8,799, within the top 40% of all ranked servers.
How busy is ViperVille?
The count reads 0 players on ViperVille, which has 40 slots. Averaged over seven days, it drew 0 players and reached a peak of 2.
Lists and tags
What do the server tags on ViperVille mean?
The game's server browser reads the tags ViperVille publishes: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include ViperVille?
These Rust Population lists include ViperVille: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on ViperVille?
Averaged over recent wipes, 2 players were counted at the busiest point. The crowd on the latest wipe peaked 23 hours in. Half that peak held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on ViperVille?
Too few wipes are on record for ViperVille to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 27 days 10 hours ago the current world was made.
Map and rules
Which map does ViperVille run?
The map on ViperVille is procedural, made by the game at size 3,000 from seed 50000. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on ViperVille?
No gather rate appears in the name of ViperVille. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does ViperVille run?
The setup is Rust network protocol 2635 and build 168909 on Linux for ViperVille. Your game needs the same protocol to join; Steam takes care of updating it.
Does ViperVille run smoothly?
It ran at 153 server fps on average over the last 48 hours, and never went below 126. Entities peaked at 50,005, including buildings, deployables and everything else. The highest memory usage was 3,866 MB. Players feel lag when fps is low and the entity count climbs.
Is ViperVille online, and how reliable is it?
ViperVille is up and running at the moment. About 2 days 11 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is ViperVille located?
A region is not published by ViperVille. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 157.85.87.39:27082.
Getting in
How do I join ViperVille?
Open the console with F1 in Rust and enter client.connect 157.85.87.39:27082. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.