A Shockbyte Rust Server
Online 157.85.88.108:26460 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 08:09 UTC23d ago | 1 | – | running | 1 |
| Mon 5 Oct, 12:12 UTC23d ago | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does A Shockbyte Rust Server rank against other Rust servers?
By player hours over the last seven days, A Shockbyte Rust Server places at #15,338, within the top 69% of ranked servers.
How busy is A Shockbyte Rust Server?
Of its 3 slots, A Shockbyte Rust Server is using 0 right now. We counted 0 players on average across the past week.
Tags
What do the server tags on A Shockbyte Rust Server mean?
The game's server browser reads the tags A Shockbyte Rust Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp3 (Max players): 3 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs167058 (Build): The game build is 167058; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include A Shockbyte Rust Server?
On Rust Population, A Shockbyte Rust Server is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on A Shockbyte Rust Server?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on A Shockbyte Rust Server?
The record holds too few of A Shockbyte Rust Server's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 23 days ago, that is how long the current world has stood.
Map and rules
Which map does A Shockbyte Rust Server run?
A procedural map of size 3,000 from seed 1627336156, generated by the game, is in use on A Shockbyte Rust Server. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on A Shockbyte Rust Server?
No gather rate appears in the name of A Shockbyte Rust Server. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does A Shockbyte Rust Server run?
Rust network protocol 2635 and build 167058 on Linux is what A Shockbyte Rust Server uses. Steam updates your game automatically, but you need the same protocol to join.
Does A Shockbyte Rust Server run smoothly?
In the last 48 hours, it averaged 232 server fps, with a low of 201. The entity count reached 48,116: buildings, deployables and all other objects. Up to 3,660 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is A Shockbyte Rust Server online, and how reliable is it?
Right now, A Shockbyte Rust Server is online. Judging by the uptime it reports, the last restart was about 2 days 10 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 4 October 2026, Rust Population saw it for the first time.
Where is A Shockbyte Rust Server located?
A region is not published by A Shockbyte Rust Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 157.85.88.108:26460.
How to join
How do I join A Shockbyte Rust Server?
Open the console with F1 in Rust and enter client.connect 157.85.88.108:26460. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.