Mark Test Server
Offline 157.85.88.135:20387 checked 20h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 08:58 UTC13d ago | 1 | – | running | 0 |
| Wed 7 Oct, 10:48 UTC22d ago | 1 | halved by day 7 | 8.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Mark Test Server rank against other Rust servers?
By player hours over the last seven days, Mark Test Server places at #9,439, within the top 42% of ranked servers.
How busy is Mark Test Server?
We have no live count for Mark Test Server right now. It was last seen 20 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 1. In the last 48 hours the peak hour came at 14:00 UTC, averaging 1 players.
Tags
What do the server tags on Mark Test Server mean?
The game's server browser reads the tags Mark Test Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Mark Test Server?
On Rust Population, Mark Test Server is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What does wipe day look like on Mark Test Server?
Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 1 hours into the latest wipe. Half that peak held until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 7.
What is the wipe schedule on Mark Test Server?
The record holds too few of Mark Test Server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 13 days 3 hours ago, that is how long the current world has stood.
Map and rules
Which map does Mark Test Server run?
A procedural map of size 3,000 from seed 50000, generated by the game, is in use on Mark Test Server. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Mark Test Server?
No gather rate appears in the name of Mark Test Server. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Mark Test Server run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Mark Test Server. Your game needs the same protocol to join; Steam takes care of updating it.
Does Mark Test Server run smoothly?
The last 48 hours saw an average of 239 server fps, with 233 as the lowest. The entity count reached 48,895: buildings, deployables and all other objects. Up to 3,178 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is Mark Test Server online, and how reliable is it?
Currently offline, Mark Test Server was last seen 20 hours ago. The uptime it reports suggests a restart roughly 32 hours ago. Over the last 7 full days, 162 of 168 hours were online, or 96%. It was first seen by Rust Population on 7 October 2026.
Where is Mark Test Server located?
Nothing published by Mark Test Server states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 157.85.88.135:20387.
How to join
How do I join Mark Test Server?
Open the console with F1 in Rust and enter client.connect 157.85.88.135:20387. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.