Rust PopulationField survey · Rust servers
Observing 54,556 players 11,722 servers 3,373 with someone on 135 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 4,757habitat unknownfirst seen 3 Oct 2026

111

Offline 157.85.88.87:28075 checked 2h ago

moddedoxide

Measurements

Players now
1/ 1
= 1 player
100% full
7-day average
1
peak 1
Rank
#4,757
top 21%
Last wipe
11h ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeakWipe
00.250.50.75110:0017:0023:0005:0012:0021:00Wiped Tue 27 Oct, 12:35 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
010020030040010:0017:0023:0005:0012:0021:00Wiped Tue 27 Oct, 12:35 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k3 Oct8 Oct13 Oct17 Oct22 Oct27 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.9 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctMon 19 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 12:35 UTC11h ago – – running 1
Sat 24 Oct, 13:12 UTC3d ago 1 – – 0
Mon 19 Oct, 16:40 UTC8d ago 1 held half 4.9 days 1
Fri 16 Oct, 17:24 UTC11d ago 1 held half 3 days 1
Thu 8 Oct, 14:21 UTC19d ago 1 held half 8.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does 111 rank against other Rust servers?

By player hours over the last seven days, 111 places at #4,757, within the top 21% of ranked servers.

How busy is 111?

We have no live count for 111 right now. It was last seen 2 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1. In the last 48 hours the peak hour came at 11:00 UTC, averaging 1 players.

Tags

What do the server tags on 111 mean?

These are the tags 111 publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include 111?

These Rust Population lists include 111: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Wipe schedule

What does wipe day look like on 111?

Averaged over recent wipes, 1 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on 111?

There is no next wipe to predict: 111 wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 11 hours ago.

Settings

Which map does 111 run?

111 uses a map the game generates, procedural, at size 3,000 with seed 1413963070. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on 111?

The name tells you nothing about gather rates: 111 states none. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does 111 run?

Rust network protocol 2635 and build 168909 on Linux is what 111 uses. The protocol must match for you to join, and Steam updates it for you.

Does 111 run smoothly?

In the last 48 hours, it averaged 238 server fps, with a low of 227. Up to 47,493 entities were present, counting buildings, deployables and everything else. Up to 3,520 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Is 111 online, and how reliable is it?

We last saw 111 2 hours ago, and it is offline now. About 2 hours ago, it restarted, according to its uptime. Over the last 7 full days, 72 of 168 hours were online, or 43%. The first sighting by Rust Population was on 3 October 2026.

Where is 111 located?

A region is not published by 111. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 157.85.88.87:28075.

Getting in

How do I join 111?

Either enter client.connect 157.85.88.87:28075 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players 1 slots are available.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.