milinhadumal
Online 157.85.89.124:28943 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 20:55 UTC10d ago | 4 | – | running | 4 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does milinhadumal rank against other Rust servers?
Over the past week it ranks #5,668 for player hours, which puts milinhadumal in the top 25% of all ranked servers.
How busy is milinhadumal?
Of its 40 slots, milinhadumal is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 5. Look at the last 48 hours and 23:00 UTC stands out: it averaged 0 players.
Lists and tags
What do the server tags on milinhadumal mean?
What the game's server browser reads from milinhadumal is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): You can join up to 40 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include milinhadumal?
milinhadumal appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on milinhadumal?
The busiest point of its recent wipes averaged 4 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on milinhadumal?
Its rhythm cannot be told yet: too few of milinhadumal's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 10 days 7 hours ago, that is how long the current world has stood.
Map and rules
Which map does milinhadumal run?
milinhadumal uses a map the game generates, procedural, at size 3,500 with seed 1671266868. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on milinhadumal?
The name tells you nothing about gather rates: milinhadumal states none. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does milinhadumal run?
Rust network protocol 2635 and build 168909 on Linux is what milinhadumal uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does milinhadumal run smoothly?
The last 48 hours saw an average of 231 server fps, with 208 as the lowest. The entity count reached 68,997: buildings, deployables and all other objects. The highest memory usage was 4,044 MB. Players feel lag when fps is low and the entity count climbs.
Is milinhadumal online, and how reliable is it?
milinhadumal is up and running at the moment. Judging by the uptime it reports, the last restart was about 45 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. The first sighting by Rust Population was on 17 October 2026.
Where is milinhadumal located?
A region is not published by milinhadumal. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 157.85.89.124:28943.
Getting in
How do I join milinhadumal?
Either enter client.connect 157.85.89.124:28943 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.