ZCheckServer
Offline 157.85.89.95:28855 checked 43d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does ZCheckServer rank against other Rust servers?
By player hours over the last seven days, ZCheckServer places at #15,015, within the top – of ranked servers.
How busy is ZCheckServer?
At this count ZCheckServer is offline, with its last sighting 43 days 17 hours ago.
Lists and tags
What do the server tags on ZCheckServer mean?
These are the tags ZCheckServer publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp22 (Max players): You can join up to 22 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs163794 (Build): This server runs game build 163794; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include ZCheckServer?
On Rust Population, ZCheckServer is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on ZCheckServer?
Its rhythm cannot be told yet: too few of ZCheckServer's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 47 days 6 hours ago the current world was made.
Settings
Which map does ZCheckServer run?
ZCheckServer uses a map the game generates: procedural.
What are the rules and settings on ZCheckServer?
Nothing in ZCheckServer's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does ZCheckServer run?
The setup is Rust network protocol 2633 and build 163794 on Linux for ZCheckServer. The protocol must match for you to join, and Steam updates it for you.
Is ZCheckServer online, and how reliable is it?
Currently offline, ZCheckServer was last seen 43 days 17 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 13 September 2026.
Where is ZCheckServer located?
Nothing published by ZCheckServer states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 157.85.89.95:28855.
Getting in
How do I join ZCheckServer?
To connect directly, open Rust's console with F1 and type client.connect 157.85.89.95:28855; or press Launch Rust on this page and Steam opens Rust and joins for you.