Rust PopulationField survey · Rust servers
Observing 45,403 players 11,694 servers 3,140 with someone on 97 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,349habitat unknownfirst seen 16 Sep 2026

Madbyte's Rust Server

Offline 157.85.90.129:28015 checked 4d ago

moddedoxide

Measurements

Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

14 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 3

The first 48 hours of its last wipes

Fri 2 OctFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 21:54 UTC26d ago 0 – running 0
Fri 18 Sep, 22:45 UTC40d ago 1 halved by day 3 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Madbyte's Rust Server rank against other Rust servers?

By player hours over the last seven days, Madbyte's Rust Server places at #15,349, within the top 69% of ranked servers.

How busy is Madbyte's Rust Server?

At this count Madbyte's Rust Server is offline, with its last sighting 4 days 12 hours ago. We counted 0 players on average across the past week.

Lists and tags

What do the server tags on Madbyte's Rust Server mean?

These are the tags Madbyte's Rust Server publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Madbyte's Rust Server?

Madbyte's Rust Server appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on Madbyte's Rust Server?

Averaged over recent wipes, 0 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 3 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on Madbyte's Rust Server?

The record holds too few of Madbyte's Rust Server's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 26 days 2 hours ago.

Map and rules

Which map does Madbyte's Rust Server run?

A procedural map of size 3,500 from seed 2025505331, generated by the game, is in use on Madbyte's Rust Server. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on Madbyte's Rust Server?

The name tells you nothing about gather rates: Madbyte's Rust Server states none. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does Madbyte's Rust Server run?

The setup is Rust network protocol 2635 and build 168909 on Linux for Madbyte's Rust Server. Steam updates your game automatically, but you need the same protocol to join.

Is Madbyte's Rust Server online, and how reliable is it?

Currently offline, Madbyte's Rust Server was last seen 4 days 12 hours ago. Over the last 7 full days, 61 of 168 hours were online, or 36%. On 16 September 2026, Rust Population saw it for the first time.

Where is Madbyte's Rust Server located?

No region is published by Madbyte's Rust Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 157.85.90.129:28015.

How to join

How do I join Madbyte's Rust Server?

To connect directly, open Rust's console with F1 and type client.connect 157.85.90.129:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players The server has 40 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.