A Shockbyte Rust Server
Offline 157.85.90.205:25048 checked 15h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 03:41 UTC21h ago | – | – | running | 0 |
| Fri 25 Sep, 11:57 UTC33d ago | 1 | halved by day 2 | 32.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does A Shockbyte Rust Server rank against other Rust servers?
Over the past week it ranks #15,349 for player hours, which puts A Shockbyte Rust Server in the top 69% of all ranked servers.
How busy is A Shockbyte Rust Server?
At this count A Shockbyte Rust Server is offline, with its last sighting 15 hours ago. We counted 0 players on average across the past week.
Tags
What do the server tags on A Shockbyte Rust Server mean?
These are the tags A Shockbyte Rust Server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): 20 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include A Shockbyte Rust Server?
These Rust Population lists include A Shockbyte Rust Server: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours and it will show up.
Wipe schedule
What does wipe day look like on A Shockbyte Rust Server?
Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 2 when it did not hold.
What is the wipe schedule on A Shockbyte Rust Server?
The record holds too few of A Shockbyte Rust Server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 21 hours ago, that is how long the current world has stood.
Settings
Which map does A Shockbyte Rust Server run?
A procedural map of size 4,000 from seed 2048948256, generated by the game, is in use on A Shockbyte Rust Server. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on A Shockbyte Rust Server?
The name tells you nothing about gather rates: A Shockbyte Rust Server states none. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does A Shockbyte Rust Server run?
The setup is Rust network protocol 2635 and build 168909 on Linux for A Shockbyte Rust Server. Your game needs the same protocol to join; Steam takes care of updating it.
Does A Shockbyte Rust Server run smoothly?
The last 48 hours saw an average of 112 server fps, with 99 as the lowest. Up to 90,259 entities were present, counting buildings, deployables and everything else. Memory use peaked at 3,837 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is A Shockbyte Rust Server online, and how reliable is it?
We last saw A Shockbyte Rust Server 15 hours ago, and it is offline now. The uptime it reports suggests a restart roughly 5 hours ago. It was up 4% of the time over the last 7 full days, 7 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is A Shockbyte Rust Server located?
A region is not published by A Shockbyte Rust Server. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 157.85.90.205:25048.
How to join
How do I join A Shockbyte Rust Server?
Either enter client.connect 157.85.90.205:25048 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.