QCManiac
Online 157.85.91.105:29328 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 03:22 UTC25d ago | 3 | – | running | 0 |
| Fri 2 Oct, 07:09 UTC27d ago | 3 | – | 1.8 days | 0 |
| Sun 27 Sep, 00:02 UTC32d ago | 2 | halved by day 4 | 5.3 days | 0 |
| Mon 21 Sep, 03:49 UTC38d ago | 3 | held half | 5.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does QCManiac rank against other Rust servers?
Over the past week it ranks #15,326 for player hours, which puts QCManiac in the top 69% of all ranked servers.
How busy is QCManiac?
QCManiac holds 0 players at the moment, out of 40 slots. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on QCManiac mean?
These are the tags QCManiac publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): You can join up to 40 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include QCManiac?
QCManiac appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on QCManiac?
The busiest point of its recent wipes averaged 3 players. The crowd on the latest wipe peaked 0 hours in. In 50% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 4.
What is the wipe schedule on QCManiac?
Irregular times are when QCManiac wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 25 days 10 hours ago.
Map and rules
Which map does QCManiac run?
QCManiac uses a map the game generates, procedural, at size 2,000 with seed 50000. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.
What are the rules and settings on QCManiac?
No gather rate appears in the name of QCManiac. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does QCManiac run?
Rust network protocol 2635 and build 168909 on Linux is what QCManiac uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does QCManiac run smoothly?
In the last 48 hours, it averaged 236 server fps, with a low of 207. Entities peaked at 18,973, including buildings, deployables and everything else. The highest memory usage was 3,846 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is QCManiac online, and how reliable is it?
You will find QCManiac online now. The uptime it reports suggests a restart roughly 3 days 1 hours ago. Over the last 7 full days, 61 of 168 hours were online, or 36%. It was first seen by Rust Population on 21 September 2026.
Where is QCManiac located?
No region is published by QCManiac. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 157.85.91.105:29328.
How to join
How do I join QCManiac?
To connect directly, open Rust's console with F1 and type client.connect 157.85.91.105:29328; or press Launch Rust on this page and Steam opens Rust and joins for you.