Rust PopulationField survey · Rust servers
Observing 73,470 players 11,849 servers 3,705 with someone on 219 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,326habitat unknownfirst seen 3 Oct 2026

Mark VI Vanilla

Offline 157.85.91.226:29673 checked 4h ago

moddedoxide

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,326
top 69%
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

AveragePeak
0123400:0002:0004:0005:0007:0009:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020000:0002:0004:0005:0007:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct7 Oct11 Oct14 Oct18 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Mark VI Vanilla rank against other Rust servers?

The last seven days of player hours place Mark VI Vanilla at #15,326, within the top 69% of all ranked servers.

How busy is Mark VI Vanilla?

We have no live count for Mark VI Vanilla right now. It was last seen 4 hours ago. Counted over seven days: an average of 0 players.

Tags

What do the server tags on Mark VI Vanilla mean?

The game's server browser reads the tags Mark VI Vanilla publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Mark VI Vanilla?

These Rust Population lists include Mark VI Vanilla: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.

Wipe schedule

What is the wipe schedule on Mark VI Vanilla?

The record holds too few of Mark VI Vanilla's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 25 days 19 hours ago the current world was made.

Settings

Which map does Mark VI Vanilla run?

The map on Mark VI Vanilla is procedural, made by the game at size 4,250 from seed 1. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on Mark VI Vanilla?

The name tells you nothing about gather rates: Mark VI Vanilla states none. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does Mark VI Vanilla run?

On Linux, Mark VI Vanilla runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.

Does Mark VI Vanilla run smoothly?

In the last 48 hours, it averaged 112 server fps, with a low of 98. Up to 103,672 entities were present, counting buildings, deployables and everything else. Memory use peaked at 4,085 MB. What players experience as lag comes from low fps and a rising entity count.

Is Mark VI Vanilla online, and how reliable is it?

Currently offline, Mark VI Vanilla was last seen 4 hours ago. About 5 hours ago, it restarted, according to its uptime. It was up 4% of the time over the last 7 full days, 7 out of 168 hours. The first sighting by Rust Population was on 3 October 2026.

Where is Mark VI Vanilla located?

A region is not published by Mark VI Vanilla. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 157.85.91.226:29673 is where it lives.

How to join

How do I join Mark VI Vanilla?

Either enter client.connect 157.85.91.226:29673 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.