loading server
Offline 157.85.91.31:23953 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 03:28 UTC26d ago | 2 | – | running | 0 |
| Wed 30 Sep, 00:48 UTC29d ago | 3 | held half | 2.1 days | 0 |
| Sun 27 Sep, 19:26 UTC31d ago | 1 | halved by day 1 | 2.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does loading server rank against other Rust servers?
The last seven days of player hours place loading server at #15,349, within the top 69% of all ranked servers.
How busy is loading server?
At this count loading server is offline, with its last sighting 6 days 7 hours ago. A seven-day average of 0 players was counted here.
Tags
What do the server tags on loading server mean?
The game's server browser reads the tags loading server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): You can join up to 40 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): This server runs game build 166652; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include loading server?
These Rust Population lists include loading server: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on loading server?
Averaged over recent wipes, 2 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked. In 50% of recent wipes, half the peak was held until the next wipe. By day 1 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on loading server?
No next wipe can be predicted for loading server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 26 days 21 hours ago the current world was made.
Settings
Which map does loading server run?
A procedural map of size 2,000 from seed 50000, generated by the game, is in use on loading server. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on loading server?
The name tells you nothing about gather rates: loading server states none. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does loading server run?
Rust network protocol 2634 and build 166652 on Linux is what loading server uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is loading server online, and how reliable is it?
We last saw loading server 6 days 7 hours ago, and it is offline now. Over the last 7 full days, 18 of 168 hours were online, or 11%. The first sighting by Rust Population was on 27 September 2026.
Where is loading server located?
Nothing published by loading server states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 157.85.91.31:23953 is where it lives.
How to join
How do I join loading server?
Open the console with F1 in Rust and enter client.connect 157.85.91.31:23953. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.