TheDuckPond
Online 157.85.92.105:21010 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does TheDuckPond rank against other Rust servers?
The last seven days of player hours place TheDuckPond at #15,341, within the top 69% of all ranked servers.
How busy is TheDuckPond?
Of its 10 slots, TheDuckPond is using 0 right now. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on TheDuckPond mean?
The game's server browser reads the tags TheDuckPond publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include TheDuckPond?
TheDuckPond appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on TheDuckPond?
Too few wipes are on record for TheDuckPond to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 17 days 17 hours ago, that is how long the current world has stood.
Settings
Which map does TheDuckPond run?
TheDuckPond uses a map the game generates, procedural, at size 4,250 with seed 142150012. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on TheDuckPond?
No gather rate appears in the name of TheDuckPond. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does TheDuckPond run?
On Linux, TheDuckPond runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does TheDuckPond run smoothly?
The last 48 hours saw an average of 120 server fps, with 98 as the lowest. The entity count reached 161,889: buildings, deployables and all other objects. Memory use peaked at 4,550 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is TheDuckPond online, and how reliable is it?
TheDuckPond is up and running at the moment. The uptime it reports suggests a restart roughly 54 minutes ago. It was up 38% of the time over the last 7 full days, 64 out of 168 hours. On 13 October 2026, Rust Population saw it for the first time.
Where is TheDuckPond located?
Nothing published by TheDuckPond states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 157.85.92.105:21010 is where it lives.
How to join
How do I join TheDuckPond?
Open the console with F1 in Rust and enter client.connect 157.85.92.105:21010. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.