Rust PopulationField survey · Rust servers
Observing 94,129 players 11,851 servers 3,887 with someone on 394 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 9,486habitat unknownfirst seen 29 Sep 2026

SDFC

Online 157.85.92.206:24131 checked 11m ago

moddedoxide

Measurements

Players now
0/ 40
0% full
7-day average
0
peak 2
Rank
#9,486
top 43%
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

11.6 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 10

The first 48 hours of its last wipes

Fri 23 OctThu 1 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 23:50 UTC5d ago 1 – running 0
Thu 1 Oct, 23:07 UTC FW27d ago 4 halved by day 10 22 days 0
Wed 30 Sep, 19:51 UTC28d ago 2 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does SDFC rank against other Rust servers?

Over the past week it ranks #9,486 for player hours, which puts SDFC in the top 43% of all ranked servers.

How busy is SDFC?

SDFC holds 0 players at the moment, out of 40 slots. Averaged over seven days, it drew 0 players and reached a peak of 2. The busiest hour in the last 48 was 04:00 UTC, when an average of 1 players were on.

Tags

What do the server tags on SDFC mean?

These are the tags SDFC publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include SDFC?

These Rust Population lists include SDFC: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Wipe schedule

What does wipe day look like on SDFC?

Across its recent wipes the busiest crowds averaged 2 players. The crowd on the latest wipe peaked 1 hours in. Half that peak held until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 10.

What is the wipe schedule on SDFC?

Irregular times are when SDFC wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 5 days 15 hours ago, that is how long the current world has stood.

Settings

Which map does SDFC run?

The map on SDFC is procedural, made by the game at size 3,500 from seed 936351419. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on SDFC?

No gather rate appears in the name of SDFC. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does SDFC run?

The setup is Rust network protocol 2635 and build 168909 on Linux for SDFC. Steam updates your game automatically, but you need the same protocol to join.

Does SDFC run smoothly?

In the last 48 hours, it averaged 122 server fps, with a low of 91. Entities peaked at 74,196, including buildings, deployables and everything else. Up to 4,557 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Is SDFC online, and how reliable is it?

SDFC is up and running at the moment. About 1 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 29 September 2026.

Where is SDFC located?

A region is not published by SDFC. Rust Population does not look up where the machine stands; it shows where the server says it is. 157.85.92.206:24131 is where it lives.

How to join

How do I join SDFC?

Open the console with F1 in Rust and enter client.connect 157.85.92.206:24131. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players The server has 40 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.