A Shockbyte Rust Server
Online 157.85.92.39:27756 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 05:40 UTC9d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does A Shockbyte Rust Server rank against other Rust servers?
By player hours over the last seven days, A Shockbyte Rust Server places at #5,698, within the top 26% of ranked servers.
How busy is A Shockbyte Rust Server?
Of its 40 slots, A Shockbyte Rust Server is using 0 right now. We counted an average of 0 players in the past week, with 4 at the busiest. The busiest hour in the last 48 was 04:00 UTC, when an average of 2 players were on.
Tags
What do the server tags on A Shockbyte Rust Server mean?
The game's server browser reads the tags A Shockbyte Rust Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): You can join up to 40 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include A Shockbyte Rust Server?
A Shockbyte Rust Server appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What does wipe day look like on A Shockbyte Rust Server?
Averaged over recent wipes, 3 players were counted at the busiest point. The crowd on the latest wipe peaked 46 hours in.
What is the wipe schedule on A Shockbyte Rust Server?
Too few wipes are on record for A Shockbyte Rust Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 9 days 20 hours ago.
Map and rules
Which map does A Shockbyte Rust Server run?
A Shockbyte Rust Server uses a map the game generates, procedural, at size 3,000 with seed 50000. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on A Shockbyte Rust Server?
No gather rate appears in the name of A Shockbyte Rust Server. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does A Shockbyte Rust Server run?
The setup is Rust network protocol 2635 and build 168909 on Linux for A Shockbyte Rust Server. Your game needs the same protocol to join; Steam takes care of updating it.
Does A Shockbyte Rust Server run smoothly?
In the last 48 hours, it averaged 127 server fps, with a low of 1. Entities peaked at 49,301, including buildings, deployables and everything else. Up to 3,911 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is A Shockbyte Rust Server online, and how reliable is it?
A Shockbyte Rust Server is up and running at the moment. About 19 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 19 October 2026.
Where is A Shockbyte Rust Server located?
Nothing published by A Shockbyte Rust Server states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 157.85.92.39:27756.
How to join
How do I join A Shockbyte Rust Server?
Open the console with F1 in Rust and enter client.connect 157.85.92.39:27756. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.