Rust PopulationField survey · Rust servers
Observing 103,409 players 11,892 servers 3,969 with someone on 496 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,289habitat unknownfirst seen 23 Sep 2026

A Shockbyte Rust Server

Online 157.85.93.190:26335 checked 9m ago

moddedoxide

Measurements

Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,289
top 69%
Last wipe
9d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep30 Sep7 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Tue 20 OctSun 18 OctWed 14 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 17:59 UTC9d ago 3 – running 1
Sun 18 Oct, 23:15 UTC10d ago 6 – 1.8 days 1
Wed 14 Oct, 01:46 UTC15d ago 1 halved by day 2 4.9 days 0
Wed 7 Oct, 21:36 UTC21d ago 5 halved by day 2 6.2 days 0
Sat 3 Oct, 20:47 UTC25d ago 3 halved by day 2 4 days 0
Sat 26 Sep, 18:56 UTC33d ago 7 halved by day 2 7.1 days 3
Sat 26 Sep, 00:17 UTC33d ago 7 – 0.8 days 0
Thu 24 Sep, 01:09 UTC35d ago 1 – 2 days 1
Wed 23 Sep, 15:38 UTC36d ago 4 – 0.4 days 0
Wed 23 Sep, 04:03 UTC36d ago 4 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does A Shockbyte Rust Server rank against other Rust servers?

By player hours over the last seven days, A Shockbyte Rust Server places at #15,289, within the top 69% of ranked servers.

How busy is A Shockbyte Rust Server?

The count reads 0 players on A Shockbyte Rust Server, which has 40 slots. We counted 0 players on average across the past week.

Lists and tags

What do the server tags on A Shockbyte Rust Server mean?

What the game's server browser reads from A Shockbyte Rust Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server has 40 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs167781 (Build): The game build is 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include A Shockbyte Rust Server?

A Shockbyte Rust Server appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe notes

What does wipe day look like on A Shockbyte Rust Server?

The busiest point of its recent wipes averaged 3 players. 1 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 0% of its recent wipes. By day 2 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on A Shockbyte Rust Server?

Irregular times are when A Shockbyte Rust Server wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 9 days 1 hours ago, that is how long the current world has stood.

Map and rules

Which map does A Shockbyte Rust Server run?

The map on A Shockbyte Rust Server is procedural, made by the game at size 1,900 from seed 1685963946. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is Custom Map.

What are the rules and settings on A Shockbyte Rust Server?

No gather rate appears in the name of A Shockbyte Rust Server. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does A Shockbyte Rust Server run?

Rust network protocol 2635 and build 167781 on Linux is what A Shockbyte Rust Server uses. The protocol must match for you to join, and Steam updates it for you.

Does A Shockbyte Rust Server run smoothly?

It ran at 233 server fps on average over the last 48 hours, and never went below 214. Entities peaked at 15,046, including buildings, deployables and everything else. Up to 3,071 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Is A Shockbyte Rust Server online, and how reliable is it?

A Shockbyte Rust Server is up and running at the moment. Judging by the uptime it reports, the last restart was about 3 days 6 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 23 September 2026, Rust Population saw it for the first time.

Where is A Shockbyte Rust Server located?

No region is published by A Shockbyte Rust Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 157.85.93.190:26335.

How to join

How do I join A Shockbyte Rust Server?

Open the console with F1 in Rust and enter client.connect 157.85.93.190:26335. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players The server has 40 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol To join, your game must match protocol 2635.
cs167781
Build The game build is 167781.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.