A Shockbyte Rust Server
Online 157.85.93.224:28010 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 19:55 UTC6d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does A Shockbyte Rust Server rank against other Rust servers?
Over the past week it ranks #6,919 for player hours, which puts A Shockbyte Rust Server in the top 31% of all ranked servers.
How busy is A Shockbyte Rust Server?
Of its 10 slots, A Shockbyte Rust Server is using 0 right now. We counted an average of 0 players in the past week, with 1 at the busiest. In the last 48 hours the peak hour came at 21:00 UTC, averaging 1 players.
Tags
What do the server tags on A Shockbyte Rust Server mean?
These are the tags A Shockbyte Rust Server publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include A Shockbyte Rust Server?
These Rust Population lists include A Shockbyte Rust Server: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What does wipe day look like on A Shockbyte Rust Server?
Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 1 hours into the latest wipe.
What is the wipe schedule on A Shockbyte Rust Server?
Too few wipes are on record for A Shockbyte Rust Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 6 days 14 hours ago, that is how long the current world has stood.
Settings
Which map does A Shockbyte Rust Server run?
A Shockbyte Rust Server uses a map the game generates, procedural, at size 3,000 with seed 1953529716. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on A Shockbyte Rust Server?
The name tells you nothing about gather rates: A Shockbyte Rust Server states none. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does A Shockbyte Rust Server run?
Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server uses. Steam updates your game automatically, but you need the same protocol to join.
Does A Shockbyte Rust Server run smoothly?
In the last 48 hours, it averaged 181 server fps, with a low of 69. Up to 55,523 entities were present, counting buildings, deployables and everything else. Memory use peaked at 3,996 MB. What players experience as lag comes from low fps and a rising entity count.
Is A Shockbyte Rust Server online, and how reliable is it?
You will find A Shockbyte Rust Server online now. The uptime it reports suggests a restart roughly 14 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 5 October 2026, Rust Population saw it for the first time.
Where is A Shockbyte Rust Server located?
A region is not published by A Shockbyte Rust Server. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 157.85.93.224:28010.
Getting in
How do I join A Shockbyte Rust Server?
Open the console with F1 in Rust and enter client.connect 157.85.93.224:28010. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.