DEV SERV FR TERRES INCONNUES
Online 157.85.95.172:21214 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 18:35 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does DEV SERV FR TERRES INCONNUES rank against other Rust servers?
By player hours over the last seven days, DEV SERV FR TERRES INCONNUES places at #15,273, within the top 69% of ranked servers.
How busy is DEV SERV FR TERRES INCONNUES?
DEV SERV FR TERRES INCONNUES holds 0 players at the moment, out of 10 slots. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on DEV SERV FR TERRES INCONNUES mean?
What the game's server browser reads from DEV SERV FR TERRES INCONNUES is this set of tags: gmsoftcore (Game mode): An easier ruleset, softcore; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include DEV SERV FR TERRES INCONNUES?
On Rust Population, DEV SERV FR TERRES INCONNUES is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on DEV SERV FR TERRES INCONNUES?
The busiest point of its recent wipes averaged 1 players. 1 hours after the latest wipe the crowd peaked.
What is the wipe schedule on DEV SERV FR TERRES INCONNUES?
Its rhythm cannot be told yet: too few of DEV SERV FR TERRES INCONNUES's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 26 days 11 hours ago, that is how long the current world has stood.
Settings
Which map does DEV SERV FR TERRES INCONNUES run?
DEV SERV FR TERRES INCONNUES uses a map the game generates, procedural, at size 4,700 with seed 50000. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Custom Map.
What are the rules and settings on DEV SERV FR TERRES INCONNUES?
The name tells you nothing about gather rates: DEV SERV FR TERRES INCONNUES states none. Eight players per group is the default, and it applies here. You get softcore here, Facepunch's lighter mode, where some loot is kept. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does DEV SERV FR TERRES INCONNUES run?
Rust network protocol 2635 and build 168909 on Linux is what DEV SERV FR TERRES INCONNUES uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does DEV SERV FR TERRES INCONNUES run smoothly?
It ran at 112 server fps on average over the last 48 hours, and never went below 1. The entity count reached 81,503: buildings, deployables and all other objects. Memory use peaked at 4,932 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is DEV SERV FR TERRES INCONNUES online, and how reliable is it?
Right now, DEV SERV FR TERRES INCONNUES is online. The uptime it reports suggests a restart roughly 56 minutes ago. Over the last 7 full days, 11 of 168 hours were online, or 7%. On 13 September 2026, Rust Population saw it for the first time.
Where is DEV SERV FR TERRES INCONNUES located?
No region is published by DEV SERV FR TERRES INCONNUES. The location a server claims is what Rust Population shows, not the place where the machine stands. 157.85.95.172:21214 is where it lives.
How to join
How do I join DEV SERV FR TERRES INCONNUES?
To connect directly, open Rust's console with F1 and type client.connect 157.85.95.172:21214; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://terresinconnues.fr.