Rust – Falling Kingdoms
Online 157.85.95.188:26941 checked 7m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 21:23 UTC14d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rust – Falling Kingdoms rank against other Rust servers?
The last seven days of player hours place Rust – Falling Kingdoms at #15,195, within the top 68% of all ranked servers.
How busy is Rust – Falling Kingdoms?
Rust – Falling Kingdoms holds 0 players at the moment, out of 40 slots. Seven days of counting give an average of 0 players and a peak of 1.
Tags
What do the server tags on Rust – Falling Kingdoms mean?
These are the tags Rust – Falling Kingdoms publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): You can join up to 40 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Rust – Falling Kingdoms?
On Rust Population, Rust – Falling Kingdoms is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on Rust – Falling Kingdoms?
Across its recent wipes the busiest crowds averaged 1 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Rust – Falling Kingdoms?
The record holds too few of Rust – Falling Kingdoms's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 14 days 3 hours ago.
Map and rules
Which map does Rust – Falling Kingdoms run?
Rust – Falling Kingdoms uses a map the game generates, procedural, at size 3,500 with seed 50000. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.
What are the rules and settings on Rust – Falling Kingdoms?
Nothing in Rust – Falling Kingdoms's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Rust – Falling Kingdoms run?
On Linux, Rust – Falling Kingdoms runs Rust network protocol 2635 and build 167781. Steam updates your game automatically, but you need the same protocol to join.
Does Rust – Falling Kingdoms run smoothly?
In the last 48 hours, it averaged 178 server fps, with a low of 124. The entity count reached 78,053: buildings, deployables and all other objects. The highest memory usage was 3,864 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Rust – Falling Kingdoms online, and how reliable is it?
Right now, Rust – Falling Kingdoms is online. The uptime it reports suggests a restart roughly 2 days 8 hours ago. It was up 80% of the time over the last 7 full days, 135 out of 168 hours. It was first seen by Rust Population on 14 October 2026.
Where is Rust – Falling Kingdoms located?
A region is not published by Rust – Falling Kingdoms. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 157.85.95.188:26941 is where it lives.
Getting in
How do I join Rust – Falling Kingdoms?
To connect directly, open Rust's console with F1 and type client.connect 157.85.95.188:26941; or press Launch Rust on this page and Steam opens Rust and joins for you.