CHIGO 2X \| SOLO/DUO/TRIO \| WEEKLY
Online 157.85.95.251:25553 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 4 November, 12:54 UTC, in 6d 12h. Its weekly schedule tag · low confidence
Coming wipes
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 12:54 UTC11h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does CHIGO 2X \| SOLO/DUO/TRIO \| WEEKLY rank against other Rust servers?
By player hours over the last seven days, CHIGO 2X \| SOLO/DUO/TRIO \| WEEKLY places at #7,963, within the top 36% of ranked servers.
How busy is CHIGO 2X \| SOLO/DUO/TRIO \| WEEKLY?
The count reads 0 players on CHIGO 2X \| SOLO/DUO/TRIO \| WEEKLY, which has 40 slots. Averaged over seven days, it drew 1 players and reached a peak of 2. Look at the last 48 hours and 14:00 UTC stands out: it averaged 2 players.
Lists and tags
What do the server tags on CHIGO 2X \| SOLO/DUO/TRIO \| WEEKLY mean?
These are the tags CHIGO 2X \| SOLO/DUO/TRIO \| WEEKLY publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): You can join up to 40 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^w (Weekly): A weekly wipe takes place; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include CHIGO 2X \| SOLO/DUO/TRIO \| WEEKLY?
On Rust Population, CHIGO 2X \| SOLO/DUO/TRIO \| WEEKLY is filed under these lists: 2x Rust servers: the live count and Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 2x.
Wipe schedule
What is the wipe schedule on CHIGO 2X \| SOLO/DUO/TRIO \| WEEKLY?
The prediction follows its tag, since too few of CHIGO 2X \| SOLO/DUO/TRIO \| WEEKLY's wipes are on record to confirm the schedule. Due on Wednesday 4 November at 12:54 UTC is its next wipe. The world it runs now dates from 11 hours ago. Its tags carry a wipe schedule of one wipe a week.
Map and rules
Which map does CHIGO 2X \| SOLO/DUO/TRIO \| WEEKLY run?
The map on CHIGO 2X \| SOLO/DUO/TRIO \| WEEKLY is procedural, made by the game at size 3,000 from seed 50000. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on CHIGO 2X \| SOLO/DUO/TRIO \| WEEKLY?
CHIGO 2X \| SOLO/DUO/TRIO \| WEEKLY advertises a 2x gather rate in its title. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does CHIGO 2X \| SOLO/DUO/TRIO \| WEEKLY run?
Rust network protocol 2635 and build 168909 on Linux is what CHIGO 2X \| SOLO/DUO/TRIO \| WEEKLY uses. The protocol must match for you to join, and Steam updates it for you.
Does CHIGO 2X \| SOLO/DUO/TRIO \| WEEKLY run smoothly?
In the last 48 hours, it averaged 183 server fps, with a low of 147. Up to 49,463 entities were present, counting buildings, deployables and everything else. The highest memory usage was 3,134 MB. Players feel lag when fps is low and the entity count climbs.
Is CHIGO 2X \| SOLO/DUO/TRIO \| WEEKLY online, and how reliable is it?
You will find CHIGO 2X \| SOLO/DUO/TRIO \| WEEKLY online now. The uptime it reports suggests a restart roughly 8 hours ago. The first sighting by Rust Population was on 28 October 2026.
Where is CHIGO 2X \| SOLO/DUO/TRIO \| WEEKLY located?
Nothing published by CHIGO 2X \| SOLO/DUO/TRIO \| WEEKLY states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 157.85.95.251:25553.
Getting in
How do I join CHIGO 2X \| SOLO/DUO/TRIO \| WEEKLY?
To connect directly, open Rust's console with F1 and type client.connect 157.85.95.251:25553; or press Launch Rust on this page and Steam opens Rust and joins for you.