Prototype-War X
Online 157.85.95.26:21406 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 08:11 UTC12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Prototype-War X rank against other Rust servers?
By player hours over the last seven days, Prototype-War X places at #12,641, within the top 57% of ranked servers.
How busy is Prototype-War X?
Of its 40 slots, Prototype-War X is using 0 right now. Seven days of counting give an average of 0 players and a peak of 1.
Lists and tags
What do the server tags on Prototype-War X mean?
The game's server browser reads the tags Prototype-War X publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Prototype-War X?
These Rust Population lists include Prototype-War X: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe schedule
What does wipe day look like on Prototype-War X?
Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Prototype-War X?
The record holds too few of Prototype-War X's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 12 days 22 hours ago the current world was made.
Map and rules
Which map does Prototype-War X run?
The map on Prototype-War X is procedural, made by the game at size 3,000 from seed 387278108. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Prototype-War X?
Nothing in Prototype-War X's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Prototype-War X run?
On Linux, Prototype-War X runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does Prototype-War X run smoothly?
In the last 48 hours, it averaged 181 server fps, with a low of 76. The entity count reached 57,499: buildings, deployables and all other objects. Up to 4,328 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is Prototype-War X online, and how reliable is it?
You will find Prototype-War X online now. Judging by the uptime it reports, the last restart was about 5 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. The first sighting by Rust Population was on 23 September 2026.
Where is Prototype-War X located?
No region is published by Prototype-War X. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 157.85.95.26:21406.
Getting in
How do I join Prototype-War X?
To connect directly, open Rust's console with F1 and type client.connect 157.85.95.26:21406; or press Launch Rust on this page and Steam opens Rust and joins for you.