Kurama-World
Online 157.85.95.52:28015 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 18:22 UTC8d ago | 1 | – | running | 0 |
| Mon 19 Oct, 12:04 UTC8d ago | 1 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Kurama-World rank against other Rust servers?
Over the past week it ranks #13,537 for player hours, which puts Kurama-World in the top 61% of all ranked servers.
How busy is Kurama-World?
Of its 75 slots, Kurama-World is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 1.
Lists and tags
What do the server tags on Kurama-World mean?
The game's server browser reads the tags Kurama-World publishes: gmrust (Game mode): Survival in the standard Rust style; mp75 (Max players): The server has 75 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Kurama-World?
On Rust Population, Kurama-World is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on Kurama-World?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Kurama-World?
The record holds too few of Kurama-World's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 8 days 4 hours ago the current world was made.
Map and rules
Which map does Kurama-World run?
Kurama-World uses a map the game generates, procedural, at size 5,000 with seed 853673738. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Kurama-World?
No gather rate appears in the name of Kurama-World. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Kurama-World run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Kurama-World. Your game needs the same protocol to join; Steam takes care of updating it.
Does Kurama-World run smoothly?
The last 48 hours saw an average of 79 server fps, with 61 as the lowest. The entity count reached 143,531: buildings, deployables and all other objects. Up to 5,564 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Kurama-World online, and how reliable is it?
Kurama-World is up and running at the moment. Judging by the uptime it reports, the last restart was about 36 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 18 October 2026, Rust Population saw it for the first time.
Where is Kurama-World located?
No region is published by Kurama-World. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 157.85.95.52:28015.
Getting in
How do I join Kurama-World?
To connect directly, open Rust's console with F1 and type client.connect 157.85.95.52:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.