Rust PopulationField survey · Rust servers
Observing 53,199 players 11,735 servers 3,345 with someone on 133 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,344habitat unknownfirst seen 16 Oct 2026

LinuxGSM

Online 158.160.219.95:28015 checked 12m ago

moddedoxide

Measurements

Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,344
top 69%
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct18 Oct21 Oct23 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does LinuxGSM rank against other Rust servers?

The last seven days of player hours place LinuxGSM at #15,344, within the top 69% of all ranked servers.

How busy is LinuxGSM?

Of its 50 slots, LinuxGSM is using 0 right now. We counted 0 players on average across the past week.

Lists and tags

What do the server tags on LinuxGSM mean?

These are the tags LinuxGSM publishes, as read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include LinuxGSM?

On Rust Population, LinuxGSM is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe notes

What is the wipe schedule on LinuxGSM?

The record holds too few of LinuxGSM's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 12 days 2 hours ago the current world was made.

Map and rules

Which map does LinuxGSM run?

LinuxGSM uses a map the game generates, procedural, at size 5,000 with seed 878195062. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on LinuxGSM?

No gather rate appears in the name of LinuxGSM. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat off: VAC.

About the server

Which version of Rust does LinuxGSM run?

The setup is Rust network protocol 2634 and build 167781 on Linux for LinuxGSM. Your game needs the same protocol to join; Steam takes care of updating it.

Does LinuxGSM run smoothly?

The last 48 hours saw an average of 47 server fps, with 30 as the lowest. The entity count reached 153,159: buildings, deployables and all other objects. Up to 7,396 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.

Is LinuxGSM online, and how reliable is it?

LinuxGSM is up and running at the moment. The uptime it reports suggests a restart roughly 12 days 1 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. The first sighting by Rust Population was on 16 October 2026.

Where is LinuxGSM located?

A region is not published by LinuxGSM. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 158.160.219.95:28015.

Getting in

How do I join LinuxGSM?

To connect directly, open Rust's console with F1 and type client.connect 158.160.219.95:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The game mode is vanilla survival.
mp50
Max players 50 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs167781
Build Game build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.