Four Nintendos
Offline 159.112.28.71:28016 checked 2d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Four Nintendos rank against other Rust servers?
By player hours over the last seven days, Four Nintendos places at #11,532, within the top 52% of ranked servers.
How busy is Four Nintendos?
At this count Four Nintendos is offline, with its last sighting 2 days 19 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 2.
Tags
What do the server tags on Four Nintendos mean?
The game's server browser reads the tags Four Nintendos publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Four Nintendos?
These Rust Population lists include Four Nintendos: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Four Nintendos?
Too few wipes are on record for Four Nintendos to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 25 days 22 hours ago, that is how long the current world has stood.
Map and rules
Which map does Four Nintendos run?
The map on Four Nintendos is procedural, made by the game at size 4,500 from seed 6738. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Four Nintendos?
The name tells you nothing about gather rates: Four Nintendos states none. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Four Nintendos run?
On Windows, Four Nintendos runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Is Four Nintendos online, and how reliable is it?
Currently offline, Four Nintendos was last seen 2 days 19 hours ago. Over the last 7 full days, 97 of 168 hours were online, or 58%. The first sighting by Rust Population was on 2 October 2026.
Where is Four Nintendos located?
A region is not published by Four Nintendos. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 159.112.28.71:28016.
How to join
How do I join Four Nintendos?
To connect directly, open Rust's console with F1 and type client.connect 159.112.28.71:28016; or press Launch Rust on this page and Steam opens Rust and joins for you.