Rust PopulationField survey · Rust servers
Observing 35,442 players 11,620 servers 2,860 with someone on 74 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 8,358EUfirst seen 13 Sep 2026

Rust for Life

Online EU 159.195.28.216:28015 checked 11m ago

biweekly wipes vanillamoddedcarbon

Measurements

Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#8,358
top 38% · #2125 in EU
Last wipe
16d ago
biweekly schedule
Next wipe
7d 12h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75107:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence

6.7 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

7d 12h
Thu 5 Nov, 19:00 UTC
FW
11d 11h
Mon 9 Nov, 18:27 UTC
25d 11h
Mon 23 Nov, 18:27 UTC
35d 12h
Thu 3 Dec, 19:00 UTC
FW
39d 11h
Mon 7 Dec, 18:27 UTC

The first 48 hours of its last wipes

Mon 12 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 18:27 UTC16d ago 1 – running 0
Fri 2 Oct, 12:25 UTC26d ago 1 held half 10.3 days 0
Thu 1 Oct, 23:27 UTC FW27d ago 1 – 0.5 days 0
Tue 22 Sep, 11:15 UTC36d ago 0 – 9.5 days 0
Fri 18 Sep, 14:37 UTC40d ago 0 – 3.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Rust for Life rank against other Rust servers?

Seven-day player hours put Rust for Life at #8,358, or #2,125 in Europe, inside the top 38% of all ranked servers.

How busy is Rust for Life?

The count reads 0 players on Rust for Life, which has 100 slots. We counted an average of 0 players in the past week, with 1 at the busiest. The busiest hour in the last 48 was 20:00 UTC, when an average of 1 players were on.

Tags

What do the server tags on Rust for Life mean?

What the game's server browser reads from Rust for Life is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): 100 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^b (Biweekly): A wipe happens once a fortnight; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): In the server browser it appears under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Rust for Life?

These Rust Population lists include Rust for Life: Rust servers in Europe and Modded Rust servers, counted. These are the filters it appears under when you browse the list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

Wipe notes

What does wipe day look like on Rust for Life?

Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 19 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Rust for Life?

The prediction follows its tag, since too few of Rust for Life's wipes are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 16 days 12 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.

Settings

Which map does Rust for Life run?

A procedural map of size 3,000 from seed 2349646, generated by the game, is in use on Rust for Life. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on Rust for Life?

The name tells you nothing about gather rates: Rust for Life states none. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. By its own description it is vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Rust for Life run?

The setup is Rust network protocol 2635 and build 168909 on Linux for Rust for Life. Your game needs the same protocol to join; Steam takes care of updating it.

Does Rust for Life run smoothly?

It ran at 88 server fps on average over the last 48 hours, and never went below 8. Up to 72,059 entities were present, counting buildings, deployables and everything else. Memory use peaked at 3,203 MB. Players feel lag when fps is low and the entity count climbs.

Is Rust for Life online, and how reliable is it?

Right now, Rust for Life is online. Judging by the uptime it reports, the last restart was about 22 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.

Where is Rust for Life located?

With its EU tag, Rust for Life places itself in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 159.195.28.216:28015.

Getting in

How do I join Rust for Life?

Either enter client.connect 159.195.28.216:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^b,^v,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp100
Max players 100 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Wipe schedule

^b
Biweekly A wipe happens once a fortnight.

Difficulty

^v
Vanilla Facepunch's game, unaltered: no kits, no rate changes, no extra rules.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.