RandomRaids local test
Offline 159.200.230.12:28115 checked 4d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RandomRaids local test rank against other Rust servers?
Over the past week it ranks #15,269 for player hours, which puts RandomRaids local test in the top 68% of all ranked servers.
How busy is RandomRaids local test?
RandomRaids local test is offline at this count; we last saw it 4 days 10 hours ago. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on RandomRaids local test mean?
What the game's server browser reads from RandomRaids local test is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): You can join up to 2 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RandomRaids local test?
RandomRaids local test appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What is the wipe schedule on RandomRaids local test?
Too few wipes are on record for RandomRaids local test to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 11 days 12 hours ago the current world was made.
Settings
Which map does RandomRaids local test run?
RandomRaids local test uses a map the game generates: procedural.
What are the rules and settings on RandomRaids local test?
Nothing in RandomRaids local test's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does RandomRaids local test run?
The setup is Rust network protocol 2634 and build 167781 on Windows for RandomRaids local test. The protocol must match for you to join, and Steam updates it for you.
Is RandomRaids local test online, and how reliable is it?
We last saw RandomRaids local test 4 days 10 hours ago, and it is offline now. It was up 2% of the time over the last 7 full days, 4 out of 168 hours. The first sighting by Rust Population was on 20 October 2026.
Where is RandomRaids local test located?
Nothing published by RandomRaids local test states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 159.200.230.12:28115.
Getting in
How do I join RandomRaids local test?
Open the console with F1 in Rust and enter client.connect 159.200.230.12:28115. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.