Rust PopulationField survey · Rust servers
Observing 102,135 players 11,892 servers 3,937 with someone on 401 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,327habitat unknownfirst seen 25 Oct 2026

RandomRaids local test

Offline 159.200.230.172:28115 checked 4d ago

moddedoxide

Measurements

Players now
0/ 2
0% full
7-day average
0
peak –
Rank
#15,327
top 69%
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does RandomRaids local test rank against other Rust servers?

Over the past week it ranks #15,327 for player hours, which puts RandomRaids local test in the top 69% of all ranked servers.

How busy is RandomRaids local test?

RandomRaids local test is offline at this count; we last saw it 4 days 3 hours ago. Counted over seven days: an average of 0 players.

Lists and tags

What do the server tags on RandomRaids local test mean?

What the game's server browser reads from RandomRaids local test is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include RandomRaids local test?

These Rust Population lists include RandomRaids local test: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe schedule

What is the wipe schedule on RandomRaids local test?

Its rhythm cannot be told yet: too few of RandomRaids local test's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 11 days 9 hours ago the current world was made.

Settings

Which map does RandomRaids local test run?

RandomRaids local test uses a map the game generates: procedural.

What are the rules and settings on RandomRaids local test?

No gather rate appears in the name of RandomRaids local test. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does RandomRaids local test run?

On Windows, RandomRaids local test runs Rust network protocol 2634 and build 167781. Steam updates your game automatically, but you need the same protocol to join.

Is RandomRaids local test online, and how reliable is it?

We last saw RandomRaids local test 4 days 3 hours ago, and it is offline now. It was up 0% of the time over the last 3 full days, 0 out of 72 hours. The first sighting by Rust Population was on 25 October 2026.

Where is RandomRaids local test located?

No region is published by RandomRaids local test. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 159.200.230.172:28115.

Getting in

How do I join RandomRaids local test?

Either enter client.connect 159.200.230.172:28115 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp2
Max players 2 slots are available.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol Your game needs the same version, protocol 2634, to join.
cs167781
Build This server runs game build 167781.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.