Mer4ikNV
Offline 159.224.231.98:28015 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Mer4ikNV rank against other Rust servers?
By player hours over the last seven days, Mer4ikNV places at #15,358, within the top 69% of ranked servers.
How busy is Mer4ikNV?
We have no live count for Mer4ikNV right now. It was last seen 3 days 14 hours ago. A seven-day average of 0 players was counted here.
Tags
What do the server tags on Mer4ikNV mean?
The game's server browser reads the tags Mer4ikNV publishes: gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): The server has 15 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Mer4ikNV?
On Rust Population, Mer4ikNV is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What is the wipe schedule on Mer4ikNV?
The record holds too few of Mer4ikNV's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 8 days 1 hours ago, that is how long the current world has stood.
Map and rules
Which map does Mer4ikNV run?
A procedural map, generated by the game, is in use on Mer4ikNV.
What are the rules and settings on Mer4ikNV?
Nothing in Mer4ikNV's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Mer4ikNV run?
Rust network protocol 2635 and build 168909 on Windows is what Mer4ikNV uses. Steam updates your game automatically, but you need the same protocol to join.
Is Mer4ikNV online, and how reliable is it?
We last saw Mer4ikNV 3 days 14 hours ago, and it is offline now. Over the last 3 full days, 0 of 72 hours were online, or 0%. It was first seen by Rust Population on 25 October 2026.
Where is Mer4ikNV located?
A region is not published by Mer4ikNV. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 159.224.231.98:28015.
Getting in
How do I join Mer4ikNV?
Either enter client.connect 159.224.231.98:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.