In Rust We Trust
Offline NA 159.26.100.223:28015 checked 8d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 17:17 UTC25d ago | – | – | running | 0 |
| Mon 28 Sep, 01:10 UTC31d ago | 0 | – | 5.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does In Rust We Trust rank against other Rust servers?
On player hours over the last seven days In Rust We Trust is #15,366, #1,552 in North America, placing it in the top 70% of ranked servers.
How busy is In Rust We Trust?
At this count In Rust We Trust is offline, with its last sighting 8 days 8 hours ago.
Lists and tags
What do the server tags on In Rust We Trust mean?
What the game's server browser reads from In Rust We Trust is this set of tags: gmvanilla (Game mode): The game mode is vanilla survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^r (Roleplay): A server for roleplay; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game; NA (North America): Its place in the server browser is under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include In Rust We Trust?
On Rust Population, In Rust We Trust is filed under these lists: Modded Rust servers, counted, Rust population: roleplay and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on In Rust We Trust?
Across its recent wipes the busiest crowds averaged 0 players.
What is the wipe schedule on In Rust We Trust?
Once a month In Rust We Trust wipes, and that is with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 25 days 8 hours ago, that is how long the current world has stood. In its tags a monthly wipe schedule is published.
Map and rules
Which map does In Rust We Trust run?
The map on In Rust We Trust is procedural, made by the game.
What are the rules and settings on In Rust We Trust?
The name tells you nothing about gather rates: In Rust We Trust states none. No limit is set beyond the standard 8 players per group. You get roleplay here, rules for roleplay, plus towns and jobs. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does In Rust We Trust run?
Rust network protocol 2634 and build 166652 on Windows is what In Rust We Trust uses. The protocol must match for you to join, and Steam updates it for you.
Is In Rust We Trust online, and how reliable is it?
Currently offline, In Rust We Trust was last seen 8 days 8 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is In Rust We Trust located?
The NA tag is how In Rust We Trust places itself in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 159.26.100.223:28015.
Getting in
How do I join In Rust We Trust?
Open the console with F1 in Rust and enter client.connect 159.26.100.223:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.