PvE test
Offline 159.26.105.90:28015 checked 25d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does PvE test rank against other Rust servers?
Over the past week it ranks #13,833 for player hours, which puts PvE test in the top 61% of all ranked servers.
How busy is PvE test?
PvE test is offline at this count; we last saw it 25 days 21 hours ago.
Lists and tags
What do the server tags on PvE test mean?
The game's server browser reads the tags PvE test publishes: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): 4 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166586 (Build): The game build is 166586; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include PvE test?
PvE test appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on PvE test?
Too few wipes are on record for PvE test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 26 days 10 hours ago the current world was made.
Settings
Which map does PvE test run?
PvE test uses a map the game generates: procedural.
What are the rules and settings on PvE test?
Nothing in PvE test's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does PvE test run?
On Windows, PvE test runs Rust network protocol 2634 and build 166586. Your game needs the same protocol to join; Steam takes care of updating it.
Is PvE test online, and how reliable is it?
Offline at the moment, PvE test was last seen 25 days 21 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 3 October 2026.
Where is PvE test located?
A region is not published by PvE test. Rust Population does not look up where the machine stands; it shows where the server says it is. 159.26.105.90:28015 is where it lives.
Getting in
How do I join PvE test?
Either enter client.connect 159.26.105.90:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.