RustSkinLab Content Studio
Offline 159.26.112.24:28015 checked 27d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 14:32 UTC28d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RustSkinLab Content Studio rank against other Rust servers?
The last seven days of player hours place RustSkinLab Content Studio at #15,927, within the top 69% of all ranked servers.
How busy is RustSkinLab Content Studio?
We have no live count for RustSkinLab Content Studio right now. It was last seen 27 days 22 hours ago.
Lists and tags
What do the server tags on RustSkinLab Content Studio mean?
What the game's server browser reads from RustSkinLab Content Studio is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): The server has 2 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include RustSkinLab Content Studio?
These Rust Population lists include RustSkinLab Content Studio: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on RustSkinLab Content Studio?
Across its recent wipes the busiest crowds averaged 1 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on RustSkinLab Content Studio?
The record holds too few of RustSkinLab Content Studio's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 28 days 11 hours ago, that is how long the current world has stood.
Map and rules
Which map does RustSkinLab Content Studio run?
RustSkinLab Content Studio uses a map the game generates: procedural.
What are the rules and settings on RustSkinLab Content Studio?
No gather rate appears in the name of RustSkinLab Content Studio. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does RustSkinLab Content Studio run?
Rust network protocol 2633 and build 164530 on Windows is what RustSkinLab Content Studio uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is RustSkinLab Content Studio online, and how reliable is it?
Currently offline, RustSkinLab Content Studio was last seen 27 days 22 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 1 October 2026, Rust Population saw it for the first time.
Where is RustSkinLab Content Studio located?
No region is published by RustSkinLab Content Studio. The location a server claims is what Rust Population shows, not the place where the machine stands. 159.26.112.24:28015 is where it lives.
Getting in
How do I join RustSkinLab Content Studio?
Open the console with F1 in Rust and enter client.connect 159.26.112.24:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.