Rust PopulationField survey · Rust servers
Observing 33,161 players 11,582 servers 2,855 with someone on 65 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,835habitat unknownfirst seen 1 Oct 2026

RustSkinLab Content Studio

Offline 159.26.112.24:28025 checked 26d ago

moddedoxide

Measurements

Players now
1/ 2
= 1 player
50% full
7-day average
0
peak –
Rank
#13,835
top 60%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does RustSkinLab Content Studio rank against other Rust servers?

By player hours over the last seven days, RustSkinLab Content Studio places at #13,835, within the top 60% of ranked servers.

How busy is RustSkinLab Content Studio?

RustSkinLab Content Studio is offline at this count; we last saw it 26 days 1 hours ago.

Tags

What do the server tags on RustSkinLab Content Studio mean?

The game's server browser reads the tags RustSkinLab Content Studio publishes: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server has 2 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): This server runs game build 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include RustSkinLab Content Studio?

RustSkinLab Content Studio appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe notes

What is the wipe schedule on RustSkinLab Content Studio?

Too few wipes are on record for RustSkinLab Content Studio to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 26 days 6 hours ago, that is how long the current world has stood.

Settings

Which map does RustSkinLab Content Studio run?

RustSkinLab Content Studio uses a map the game generates: procedural.

What are the rules and settings on RustSkinLab Content Studio?

Nothing in RustSkinLab Content Studio's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does RustSkinLab Content Studio run?

Rust network protocol 2634 and build 166494 on Windows is what RustSkinLab Content Studio uses. The protocol must match for you to join, and Steam updates it for you.

Is RustSkinLab Content Studio online, and how reliable is it?

We last saw RustSkinLab Content Studio 26 days 1 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 1 October 2026.

Where is RustSkinLab Content Studio located?

Nothing published by RustSkinLab Content Studio states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 159.26.112.24:28025.

Getting in

How do I join RustSkinLab Content Studio?

To connect directly, open Rust's console with F1 and type client.connect 159.26.112.24:28025; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players The server has 2 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build This server runs game build 166494.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.