RustSkinLab Content Studio
Offline 159.26.112.24:28025 checked 26d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RustSkinLab Content Studio rank against other Rust servers?
By player hours over the last seven days, RustSkinLab Content Studio places at #13,835, within the top 60% of ranked servers.
How busy is RustSkinLab Content Studio?
RustSkinLab Content Studio is offline at this count; we last saw it 26 days 1 hours ago.
Tags
What do the server tags on RustSkinLab Content Studio mean?
The game's server browser reads the tags RustSkinLab Content Studio publishes: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server has 2 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): This server runs game build 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RustSkinLab Content Studio?
RustSkinLab Content Studio appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on RustSkinLab Content Studio?
Too few wipes are on record for RustSkinLab Content Studio to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 26 days 6 hours ago, that is how long the current world has stood.
Settings
Which map does RustSkinLab Content Studio run?
RustSkinLab Content Studio uses a map the game generates: procedural.
What are the rules and settings on RustSkinLab Content Studio?
Nothing in RustSkinLab Content Studio's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does RustSkinLab Content Studio run?
Rust network protocol 2634 and build 166494 on Windows is what RustSkinLab Content Studio uses. The protocol must match for you to join, and Steam updates it for you.
Is RustSkinLab Content Studio online, and how reliable is it?
We last saw RustSkinLab Content Studio 26 days 1 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 1 October 2026.
Where is RustSkinLab Content Studio located?
Nothing published by RustSkinLab Content Studio states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 159.26.112.24:28025.
Getting in
How do I join RustSkinLab Content Studio?
To connect directly, open Rust's console with F1 and type client.connect 159.26.112.24:28025; or press Launch Rust on this page and Steam opens Rust and joins for you.