RustSkinLab Content Studio
Offline 159.26.112.38:28025 checked 26d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustSkinLab Content Studio rank against other Rust servers?
The last seven days of player hours place RustSkinLab Content Studio at #15,921, within the top 70% of all ranked servers.
How busy is RustSkinLab Content Studio?
RustSkinLab Content Studio is offline at this count; we last saw it 26 days 23 hours ago.
Lists and tags
What do the server tags on RustSkinLab Content Studio mean?
These are the tags RustSkinLab Content Studio publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): You can join up to 2 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include RustSkinLab Content Studio?
These Rust Population lists include RustSkinLab Content Studio: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on RustSkinLab Content Studio?
The record holds too few of RustSkinLab Content Studio's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 27 days 18 hours ago.
Settings
Which map does RustSkinLab Content Studio run?
The map on RustSkinLab Content Studio is procedural, made by the game.
What are the rules and settings on RustSkinLab Content Studio?
Nothing in RustSkinLab Content Studio's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does RustSkinLab Content Studio run?
On Windows, RustSkinLab Content Studio runs Rust network protocol 2634 and build 166494. Steam updates your game automatically, but you need the same protocol to join.
Is RustSkinLab Content Studio online, and how reliable is it?
Offline at the moment, RustSkinLab Content Studio was last seen 26 days 23 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 2 October 2026, Rust Population saw it for the first time.
Where is RustSkinLab Content Studio located?
No region is published by RustSkinLab Content Studio. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 159.26.112.38:28025.
How to join
How do I join RustSkinLab Content Studio?
Either enter client.connect 159.26.112.38:28025 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.