Rust PopulationField survey · Rust servers
Observing 66,598 players 11,790 servers 3,624 with someone on 126 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,882habitat unknownfirst seen 2 Oct 2026

RustSkinLab Content Studio

Offline 159.26.112.93:28025 checked 24d ago

moddedoxide

Measurements

Players now
1/ 2
= 1 player
50% full
7-day average
0
peak –
Rank
#13,882
top 61%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct6 Oct7 Oct9 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does RustSkinLab Content Studio rank against other Rust servers?

Over the past week it ranks #13,882 for player hours, which puts RustSkinLab Content Studio in the top 61% of all ranked servers.

How busy is RustSkinLab Content Studio?

RustSkinLab Content Studio is offline at this count; we last saw it 24 days 18 hours ago.

Lists and tags

What do the server tags on RustSkinLab Content Studio mean?

The game's server browser reads the tags RustSkinLab Content Studio publishes: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): You can join up to 2 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include RustSkinLab Content Studio?

RustSkinLab Content Studio appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe schedule

What is the wipe schedule on RustSkinLab Content Studio?

The record holds too few of RustSkinLab Content Studio's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 26 days 22 hours ago.

Map and rules

Which map does RustSkinLab Content Studio run?

RustSkinLab Content Studio uses a map the game generates: procedural.

What are the rules and settings on RustSkinLab Content Studio?

No gather rate appears in the name of RustSkinLab Content Studio. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does RustSkinLab Content Studio run?

Rust network protocol 2634 and build 166494 on Windows is what RustSkinLab Content Studio uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is RustSkinLab Content Studio online, and how reliable is it?

We last saw RustSkinLab Content Studio 24 days 18 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 2 October 2026.

Where is RustSkinLab Content Studio located?

Nothing published by RustSkinLab Content Studio states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 159.26.112.93:28025.

Getting in

How do I join RustSkinLab Content Studio?

Open the console with F1 in Rust and enter client.connect 159.26.112.93:28025. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players You can join up to 2 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build Game build: 166494.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.