PWC local test
Offline 159.69.176.218:28915 checked 9d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 05:59 UTC9d ago | 0 | – | running | 0 |
| Wed 14 Oct, 11:22 UTC15d ago | 0 | – | 5.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does PWC local test rank against other Rust servers?
The last seven days of player hours place PWC local test at #15,353, within the top 70% of all ranked servers.
How busy is PWC local test?
PWC local test is offline at this count; we last saw it 9 days 15 hours ago.
Tags
What do the server tags on PWC local test mean?
These are the tags PWC local test publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server has 1 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167584 (Build): This server runs game build 167584; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include PWC local test?
On Rust Population, PWC local test is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on PWC local test?
Across its recent wipes the busiest crowds averaged 0 players. Peak came 1 hours into the latest wipe.
What is the wipe schedule on PWC local test?
Its rhythm cannot be told yet: too few of PWC local test's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 9 days 15 hours ago the current world was made.
Map and rules
Which map does PWC local test run?
A procedural map, generated by the game, is in use on PWC local test.
What are the rules and settings on PWC local test?
Nothing in PWC local test's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does PWC local test run?
The setup is Rust network protocol 2634 and build 167584 on Windows for PWC local test. The protocol must match for you to join, and Steam updates it for you.
Is PWC local test online, and how reliable is it?
Offline at the moment, PWC local test was last seen 9 days 15 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 14 October 2026.
Where is PWC local test located?
Nothing published by PWC local test states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 159.69.176.218:28915 is where it lives.
How to join
How do I join PWC local test?
Either enter client.connect 159.69.176.218:28915 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.