Project Rapture
Offline 159.69.72.250:28015 checked 34d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Project Rapture rank against other Rust servers?
Over the past week it ranks #15,558 for player hours, which puts Project Rapture in the top 71% of all ranked servers.
How busy is Project Rapture?
At this count Project Rapture is offline, with its last sighting 34 days 18 hours ago.
Lists and tags
What do the server tags on Project Rapture mean?
The game's server browser reads the tags Project Rapture publishes: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Project Rapture?
These Rust Population lists include Project Rapture: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Project Rapture?
The record holds too few of Project Rapture's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 54 days 14 hours ago the current world was made.
Settings
Which map does Project Rapture run?
Project Rapture uses a map the game generates, procedural, at size 4,500 with seed 1234567. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Project Rapture?
The name tells you nothing about gather rates: Project Rapture states none. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Project Rapture run?
The setup is Rust network protocol 2633 and build 163794 on Linux for Project Rapture. The protocol must match for you to join, and Steam updates it for you.
Is Project Rapture online, and how reliable is it?
Currently offline, Project Rapture was last seen 34 days 18 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is Project Rapture located?
A region is not published by Project Rapture. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 159.69.72.250:28015 is where it lives.
Getting in
How do I join Project Rapture?
Open the console with F1 in Rust and enter client.connect 159.69.72.250:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.