Rust PopulationField survey · Rust servers
Observing 34,284 players 11,672 servers 2,842 with someone on 85 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 9,848habitat unknownfirst seen 5 Oct 2026

RustServer_22027

Online 160.251.136.57:28015 checked 8m ago

moddedoxide

Measurements

Players now
0/ 70
0% full
7-day average
0
peak 1
Rank
#9,848
top 44%
Last wipe
12h ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeakWipe
00.250.50.75116:0003:0009:0014:0021:0002:00Wiped Tue 27 Oct, 16:31 UTCWIPEWiped Tue 27 Oct, 22:56 UTCWIPEWiped Wed 28 Oct, 14:42 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
010020030040016:0003:0009:0014:0021:0002:00Wiped Tue 27 Oct, 16:31 UTCWIPEWiped Tue 27 Oct, 22:56 UTCWIPEWiped Wed 28 Oct, 14:42 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct14 Oct19 Oct23 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.4 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2.5

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 14:42 UTC12h ago – – running 0
Tue 27 Oct, 22:56 UTC1d ago – – – 0
Tue 27 Oct, 16:31 UTC1d ago – – – 0
Wed 14 Oct, 14:25 UTC14d ago 1 halved by day 4 13.1 days 0
Tue 13 Oct, 17:15 UTC15d ago 1 – 0.9 days 0
Thu 8 Oct, 00:37 UTC21d ago 1 halved by day 1 5.7 days 0
Tue 6 Oct, 04:18 UTC22d ago 1 – 1.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does RustServer_22027 rank against other Rust servers?

By player hours over the last seven days, RustServer_22027 places at #9,848, within the top 44% of ranked servers.

How busy is RustServer_22027?

RustServer_22027 holds 0 players at the moment, out of 70 slots. Averaged over seven days, it drew 0 players and reached a peak of 1. In the last 48 hours the peak hour came at 15:00 UTC, averaging 1 players.

Tags

What do the server tags on RustServer_22027 mean?

What the game's server browser reads from RustServer_22027 is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp70 (Max players): You can join up to 70 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include RustServer_22027?

RustServer_22027 appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours and it will show up.

Wipe notes

What does wipe day look like on RustServer_22027?

The busiest point of its recent wipes averaged 1 players. 1 hours after the latest wipe the crowd peaked. In 0% of recent wipes, half the peak was held until the next wipe. By day 2.5 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on RustServer_22027?

Irregular times are when RustServer_22027 wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 12 hours ago.

Map and rules

Which map does RustServer_22027 run?

The map on RustServer_22027 is procedural, made by the game at size 4,500 from seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is Custom Map.

What are the rules and settings on RustServer_22027?

Nothing in RustServer_22027's name says how gather works. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does RustServer_22027 run?

Rust network protocol 2635 and build 168909 on Linux is what RustServer_22027 uses. The protocol must match for you to join, and Steam updates it for you.

Does RustServer_22027 run smoothly?

It ran at 154 server fps on average over the last 48 hours, and never went below 76. Up to 122,981 entities were present, counting buildings, deployables and everything else. Up to 3,603 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Is RustServer_22027 online, and how reliable is it?

Right now, RustServer_22027 is online. Judging by the uptime it reports, the last restart was about 11 hours ago. Over the last 7 full days, 25 of 168 hours were online, or 15%. The first sighting by Rust Population was on 5 October 2026.

Where is RustServer_22027 located?

Nothing published by RustServer_22027 states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 160.251.136.57:28015 is where it lives.

How to join

How do I join RustServer_22027?

Open the console with F1 in Rust and enter client.connect 160.251.136.57:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp70,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp70
Max players You can join up to 70 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.