RustServer_21050
Online 160.251.173.186:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 41 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 15:12 UTC27d ago | 3 | – | running | 0 |
| Fri 25 Sep, 16:05 UTC34d ago | 1 | halved by day 1 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RustServer_21050 rank against other Rust servers?
Over the past week it ranks #5,615 for player hours, which puts RustServer_21050 in the top 25% of all ranked servers.
How busy is RustServer_21050?
RustServer_21050 holds 0 players at the moment, out of 50 slots. Averaged over seven days, it drew 0 players and reached a peak of 3. In the last 48 hours the peak hour came at 12:00 UTC, averaging 1 players.
Tags
What do the server tags on RustServer_21050 mean?
The game's server browser reads the tags RustServer_21050 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RustServer_21050?
RustServer_21050 appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on RustServer_21050?
Across its recent wipes the busiest crowds averaged 2 players. The crowd on the latest wipe peaked 41 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on RustServer_21050?
The record holds too few of RustServer_21050's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 27 days 1 hours ago, that is how long the current world has stood.
Map and rules
Which map does RustServer_21050 run?
RustServer_21050 uses a map the game generates, procedural, at size 3,500 with seed 12830. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on RustServer_21050?
No gather rate appears in the name of RustServer_21050. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does RustServer_21050 run?
The setup is Rust network protocol 2635 and build 168909 on Linux for RustServer_21050. Your game needs the same protocol to join; Steam takes care of updating it.
Does RustServer_21050 run smoothly?
The last 48 hours saw an average of 72 server fps, with 48 as the lowest. Up to 71,458 entities were present, counting buildings, deployables and everything else. Memory use peaked at 4,161 MB. Players feel lag when fps is low and the entity count climbs.
Is RustServer_21050 online, and how reliable is it?
Right now, RustServer_21050 is online. About 5 days 17 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 24 September 2026, Rust Population saw it for the first time.
Where is RustServer_21050 located?
Nothing published by RustServer_21050 states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 160.251.173.186:28015.
Getting in
How do I join RustServer_21050?
Open the console with F1 in Rust and enter client.connect 160.251.173.186:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.