RustServer_10028
Online 160.251.181.154:28015 checked 15m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 24 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 07:04 UTC17d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustServer_10028 rank against other Rust servers?
The last seven days of player hours place RustServer_10028 at #15,323, within the top 69% of all ranked servers.
How busy is RustServer_10028?
RustServer_10028 holds 0 players at the moment, out of 50 slots. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on RustServer_10028 mean?
The game's server browser reads the tags RustServer_10028 publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167398 (Build): Game build: 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RustServer_10028?
On Rust Population, RustServer_10028 is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on RustServer_10028?
The busiest point of its recent wipes averaged 4 players. The crowd on the latest wipe peaked 24 hours in.
What is the wipe schedule on RustServer_10028?
The record holds too few of RustServer_10028's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 17 days 4 hours ago, that is how long the current world has stood.
Map and rules
Which map does RustServer_10028 run?
RustServer_10028 uses a map the game generates, procedural, at size 3,500 with seed 1235832187. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on RustServer_10028?
No gather rate appears in the name of RustServer_10028. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does RustServer_10028 run?
The setup is Rust network protocol 2634 and build 167398 on Linux for RustServer_10028. The protocol must match for you to join, and Steam updates it for you.
Does RustServer_10028 run smoothly?
It ran at 88 server fps on average over the last 48 hours, and never went below 71. Up to 73,611 entities were present, counting buildings, deployables and everything else. Up to 2,380 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is RustServer_10028 online, and how reliable is it?
RustServer_10028 is up and running at the moment. The uptime it reports suggests a restart roughly 3 days ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 12 October 2026.
Where is RustServer_10028 located?
Nothing published by RustServer_10028 states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 160.251.181.154:28015.
How to join
How do I join RustServer_10028?
Open the console with F1 in Rust and enter client.connect 160.251.181.154:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.