Raccoon Isle | JAPAN PvE
Online 160.251.208.9:28015 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:07 UTC FW27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Raccoon Isle | JAPAN PvE rank against other Rust servers?
By player hours over the last seven days, Raccoon Isle | JAPAN PvE places at #11,366, within the top 51% of ranked servers.
How busy is Raccoon Isle | JAPAN PvE?
Raccoon Isle | JAPAN PvE holds 0 players at the moment, out of 50 slots. Averaged over seven days, it drew 0 players and reached a peak of 2. The busiest hour in the last 48 was 13:00 UTC, when an average of 0 players were on.
Tags
What do the server tags on Raccoon Isle | JAPAN PvE mean?
These are the tags Raccoon Isle | JAPAN PvE publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Raccoon Isle | JAPAN PvE?
These Rust Population lists include Raccoon Isle | JAPAN PvE: Modded Rust servers, counted. Filter the server list by Region: Asia; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.
Wipe schedule
What does wipe day look like on Raccoon Isle | JAPAN PvE?
Averaged over recent wipes, 3 players were counted at the busiest point. The crowd on the latest wipe peaked 18 hours in.
What is the wipe schedule on Raccoon Isle | JAPAN PvE?
The force wipe is the only wipe Raccoon Isle | JAPAN PvE takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 27 days 15 hours ago. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does Raccoon Isle | JAPAN PvE run?
Raccoon Isle | JAPAN PvE uses a map the game generates, procedural, at size 5,000 with seed 1151759046. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Raccoon Isle | JAPAN PvE?
The name tells you nothing about gather rates: Raccoon Isle | JAPAN PvE states none. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Raccoon Isle | JAPAN PvE run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Raccoon Isle | JAPAN PvE. Your game needs the same protocol to join; Steam takes care of updating it.
Does Raccoon Isle | JAPAN PvE run smoothly?
In the last 48 hours, it averaged 32 server fps, with a low of 15. The entity count reached 165,013: buildings, deployables and all other objects. The highest memory usage was 4,519 MB. What players experience as lag comes from low fps and a rising entity count.
Is Raccoon Isle | JAPAN PvE online, and how reliable is it?
Raccoon Isle | JAPAN PvE is up and running at the moment. Judging by the uptime it reports, the last restart was about 15 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.
Where is Raccoon Isle | JAPAN PvE located?
The name of Raccoon Isle | JAPAN PvE points to Asia, though it publishes no region tag. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 160.251.208.9:28015.
How to join
How do I join Raccoon Isle | JAPAN PvE?
Either enter client.connect 160.251.208.9:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.