TJA4
Online 160.251.209.247:28015 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does TJA4 rank against other Rust servers?
By player hours over the last seven days, TJA4 places at #15,310, within the top 69% of ranked servers.
How busy is TJA4?
The count reads 0 players on TJA4, which has 150 slots. We counted 0 players on average across the past week.
Tags
What do the server tags on TJA4 mean?
What the game's server browser reads from TJA4 is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): 150 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2627 (Protocol): To join, your game must match protocol 2627; cs153611 (Build): This server runs game build 153611; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include TJA4?
These Rust Population lists include TJA4: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on TJA4?
Its rhythm cannot be told yet: too few of TJA4's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 146 days 16 hours ago, that is how long the current world has stood.
Settings
Which map does TJA4 run?
The map on TJA4 is procedural, made by the game at size 4,000 from seed 10801. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is Custom Map.
What are the rules and settings on TJA4?
No gather rate appears in the name of TJA4. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does TJA4 run?
On Linux, TJA4 runs Rust network protocol 2627 and build 153611. Your game needs the same protocol to join; Steam takes care of updating it.
Does TJA4 run smoothly?
The last 48 hours saw an average of 82 server fps, with 69 as the lowest. The entity count reached 101,388: buildings, deployables and all other objects. The highest memory usage was 6,234 MB. What players experience as lag comes from low fps and a rising entity count.
Is TJA4 online, and how reliable is it?
TJA4 is up and running at the moment. About 5 days 18 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is TJA4 located?
No region is published by TJA4. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 160.251.209.247:28015.
Getting in
How do I join TJA4?
Open the console with F1 in Rust and enter client.connect 160.251.209.247:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.