RustServer_14669
Online 160.251.232.209:28015 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 09:04 UTC17d ago | 3 | – | running | 0 |
| Thu 1 Oct, 19:42 UTC FW27d ago | 3 | halved by day 3 | 9.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RustServer_14669 rank against other Rust servers?
Over the past week it ranks #11,801 for player hours, which puts RustServer_14669 in the top 53% of all ranked servers.
How busy is RustServer_14669?
RustServer_14669 holds 0 players at the moment, out of 50 slots. Averaged over seven days, it drew 0 players and reached a peak of 1.
Lists and tags
What do the server tags on RustServer_14669 mean?
These are the tags RustServer_14669 publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166494 (Build): This server runs game build 166494; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RustServer_14669?
RustServer_14669 appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on RustServer_14669?
Across its recent wipes the busiest crowds averaged 3 players. 1 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 3 when it did not hold.
What is the wipe schedule on RustServer_14669?
Too few wipes are on record for RustServer_14669 to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 17 days 12 hours ago.
Settings
Which map does RustServer_14669 run?
RustServer_14669 uses a map the game generates, procedural, at size 4,500 with seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on RustServer_14669?
The name tells you nothing about gather rates: RustServer_14669 states none. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does RustServer_14669 run?
The setup is Rust network protocol 2634 and build 166494 on Linux for RustServer_14669. Your game needs the same protocol to join; Steam takes care of updating it.
Does RustServer_14669 run smoothly?
The last 48 hours saw an average of 93 server fps, with 63 as the lowest. The entity count reached 121,329: buildings, deployables and all other objects. The highest memory usage was 4,504 MB. What players experience as lag comes from low fps and a rising entity count.
Is RustServer_14669 online, and how reliable is it?
RustServer_14669 is up and running at the moment. The uptime it reports suggests a restart roughly 3 days 2 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is RustServer_14669 located?
A region is not published by RustServer_14669. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 160.251.232.209:28015.
Getting in
How do I join RustServer_14669?
Either enter client.connect 160.251.232.209:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.