Rust PopulationField survey · Rust servers
Observing 91,534 players 11,873 servers 3,854 with someone on 380 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 6,621habitat unknownfirst seen 30 Sep 2026

Ninniku_Server

Online 160.251.236.248:28015 checked 7m ago

moddedoxide

Measurements

Players now
1/ 10
= 1 player
10% full
7-day average
0
peak 1
Rank
#6,621
top 30%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.9 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:17 UTC FW27d ago 1 – running 0
Thu 1 Oct, 00:25 UTC28d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Ninniku_Server rank against other Rust servers?

By player hours over the last seven days, Ninniku_Server places at #6,621, within the top 30% of ranked servers.

How busy is Ninniku_Server?

Ninniku_Server holds 1 players at the moment, out of 10 slots. Seven days of counting give an average of 0 players and a peak of 1. The busiest hour in the last 48 was 20:00 UTC, when an average of 1 players were on.

Tags

What do the server tags on Ninniku_Server mean?

These are the tags Ninniku_Server publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Ninniku_Server?

These Rust Population lists include Ninniku_Server: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on Ninniku_Server?

The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 5 hours in.

What is the wipe schedule on Ninniku_Server?

Its rhythm cannot be told yet: too few of Ninniku_Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 27 days 18 hours ago, that is how long the current world has stood.

Settings

Which map does Ninniku_Server run?

A procedural map of size 4,250 from seed 818666203, generated by the game, is in use on Ninniku_Server. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on Ninniku_Server?

No gather rate appears in the name of Ninniku_Server. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does Ninniku_Server run?

Rust network protocol 2635 and build 167781 on Linux is what Ninniku_Server uses. Steam updates your game automatically, but you need the same protocol to join.

Does Ninniku_Server run smoothly?

The last 48 hours saw an average of 68 server fps, with 31 as the lowest. Up to 104,837 entities were present, counting buildings, deployables and everything else. Memory use peaked at 4,027 MB. What players experience as lag comes from low fps and a rising entity count.

Is Ninniku_Server online, and how reliable is it?

You will find Ninniku_Server online now. The uptime it reports suggests a restart roughly 17 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 30 September 2026, Rust Population saw it for the first time.

Where is Ninniku_Server located?

Nothing published by Ninniku_Server states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 160.251.236.248:28015 is where it lives.

Getting in

How do I join Ninniku_Server?

To connect directly, open Rust's console with F1 and type client.connect 160.251.236.248:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs167781
Build This server runs game build 167781.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.