test plugins
Offline 161.248.62.159:28015 checked 11d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does test plugins rank against other Rust servers?
By player hours over the last seven days, test plugins places at #13,469, within the top 62% of ranked servers.
How busy is test plugins?
At this count test plugins is offline, with its last sighting 11 days 20 hours ago.
Lists and tags
What do the server tags on test plugins mean?
These are the tags test plugins publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp99 (Max players): You can join up to 99 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166494 (Build): This server runs game build 166494; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^x (Unknown flag): No published explanation exists for this flag. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include test plugins?
test plugins appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on test plugins?
The record holds too few of test plugins's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 26 days 9 hours ago the current world was made.
Settings
What are the rules and settings on test plugins?
No gather rate appears in the name of test plugins. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, is not running.
About the server
Which version of Rust does test plugins run?
The setup is Rust network protocol 2634 and build 166494 on Windows for test plugins. Your game needs the same protocol to join; Steam takes care of updating it.
Is test plugins online, and how reliable is it?
We last saw test plugins 11 days 20 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 16 October 2026, Rust Population saw it for the first time.
Where is test plugins located?
Nothing published by test plugins states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 161.248.62.159:28015.
How to join
How do I join test plugins?
Open the console with F1 in Rust and enter client.connect 161.248.62.159:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.