test plugins
Offline 161.248.62.37:28015 checked 12d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does test plugins rank against other Rust servers?
By player hours over the last seven days, test plugins places at #15,108, within the top 70% of ranked servers.
How busy is test plugins?
test plugins is offline at this count; we last saw it 12 days 15 hours ago.
Tags
What do the server tags on test plugins mean?
These are the tags test plugins publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp99 (Max players): The server has 99 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^x (Unknown flag): Facepunch does not document this flag. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include test plugins?
test plugins appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on test plugins?
The record holds too few of test plugins's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 27 days 3 hours ago.
Settings
What are the rules and settings on test plugins?
No gather rate appears in the name of test plugins. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does test plugins run?
On Windows, test plugins runs Rust network protocol 2634 and build 166494. The protocol must match for you to join, and Steam updates it for you.
Is test plugins online, and how reliable is it?
Offline at the moment, test plugins was last seen 12 days 15 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 16 October 2026, Rust Population saw it for the first time.
Where is test plugins located?
No region is published by test plugins. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 161.248.62.37:28015 is where it lives.
How to join
How do I join test plugins?
To connect directly, open Rust's console with F1 and type client.connect 161.248.62.37:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.